I'd assume this is possible (Majora's Mask 3D has had some incredible hacking done to it), but I have no clue how myself. It will take someone with rom hacking experience to be able to restore the red palette. The game can dynamically apply different palettes to it depending on its use. It's actually used extensively throughout the game for puffs of dust and such. The texture used for this dumps as a colorless white pattern, not even green as it appears in the game.
I wish Nintendo would give ocarina of time the Halo Anniversary treatment or something similar.
10/10 texture pack takes a little effort to set up though. Unfortunately, the bloody spit used in the Ganon battles cannot be restored via simple texture editing. The only minor complaint I have is that Zelda's and I guess everyone's eyeballs look a little weird if you're directly in front of them. It's possible I missed some others, but these seem to be the main culprits. And as far as i can tell, doesn't cause issues elsewhere in the game. Thankfully it seems to look perfectly fine when done in this way. The 3DS is missing this extra texture entirely, so you have to bake it into each one instead. The N64 version actually uses a separate texture for most of the blood splatters (except for the fifth one), so that texture is applied on top of other environment textures.
If anyone wants to restore the blood themselves, i'll leave the names of all the textures i've come across that need editing.